A tétel áttekintő adatai

Szerző
dc.contributor.author
Huszár Viktor Dénes
Szerző
dc.contributor.author
Adhikarla Vamsi Kiran
Elérhetőség dátuma
dc.date.accessioned
2024-05-14T11:11:24Z
Rendelkezésre állás dátuma
dc.date.available
2024-05-14T11:11:24Z
Kiadás
dc.date.issued
2024
Issn
dc.identifier.issn
2169-3536
Uri
dc.identifier.uri
http://hdl.handle.net/20.500.12944/25013
Kivonat
dc.description.abstract
Physical Virtual Sports (PVS) utilize digital technologies for the analysis and evaluation of sports performances. This research article addresses the challenge of detecting video-replay spoofing in PVS, with a specific focus on a digital football sport aimed at assessing and improving a player’s football juggling skills. In the context of the growing presence of digital coaches as well as PVS, accurate assessment of player performance and identification of deceptive practices in these applications are paramount. The proliferation of sophisticated technologies, such as deepfake algorithms and computer vision techniques, has facilitated the manipulation of video replays, deceiving both viewers and officials. To tackle the challenges associated with video-replay spoofing, this article introduces a meticulously curated dataset comprising 600 players engaged in the digital football sport. Additionally, the dataset includes video-replay spoofing videos captured on a wide range of display devices. A deep learning-based model is developed and trained on this dataset, achieving an accuracy rate of approximately 95%. Generalization studies were also conducted to assess the model’s ability to generalize to unseen scenarios and datasets. The ROC-AUC score highlighted the model’s discriminative power across different threshold values, validating its effectiveness in distinguishing between genuine and spoofed video replays. The results demonstrate that our trained model exhibited consistent performance across multiple public face biometric spoofing datasets, underscoring its robustness against sophisticated video-replay attacks in various domains. Additionally, ablation studies were carried out by systematically removing or modifying the model’s backbone architectures to analyze their effects on detection accuracy and reliability. Furthermore, computational complexity analysis was presented to evaluate the model’s efficiency in terms of time and space requirements. The findings underscore the scientific significance and relevance of video replay spoof detection in PVS. By presenting a novel dataset (https://www.fiteq.org/research) and employing an advanced deep learning approach, this article contributes to the scientific community’s understanding and progress in combating fraudulent practices, ultimately preserving the integrity and fairness of digital sports applications.
Nyelv
dc.language
en
Kulcsszó
dc.subject
active virtual sports
Kulcsszó
dc.subject
computer vision
Kulcsszó
dc.subject
dataset
Kulcsszó
dc.subject
deepfake detection
Kulcsszó
dc.subject
deep learning
Kulcsszó
dc.subject
deceptive practices
Kulcsszó
dc.subject
digital sports applications
Kulcsszó
dc.subject
fraudulent practices
Kulcsszó
dc.subject
integrity
Kulcsszó
dc.subject
video-replay spoofing
Cím
dc.title
Securing Phygital Gameplay: Strategies for Video-Replay Spoofing Detection
Típus
dc.type
folyóiratcikk
Változtatás dátuma
dc.date.updated
2024-05-14T09:26:51Z
Változat
dc.description.version
kiadói
Hozzáférés
dc.rights.accessRights
nyílt hozzáférésű
Doi azonosító
dc.identifier.doi
https://doi.org/10.1109/ACCESS.2024.3385373
Tudományág
dc.subject.discipline
Műszaki tudományok
Tudományterület
dc.subject.sciencebranch
Műszaki tudományok/lnformatikai tudományok
Mtmt azonosító
dc.identifier.mtmt
34852648
Folyóirat
dc.identifier.journalTitle
IEEE Access
Évfolyam
dc.identifier.journalVolume
12
Terjedelem
dc.format.page
52282-52301
Folyóiratcím rövidítve
dc.identifier.journalAbbreviatedTitle
IEEE ACCESS
Szerző intézménye
dc.contributor.department
Katonai Műszaki Doktori Iskola


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