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Author
dc.contributor.author
Sáfrán József
Availability Date
dc.date.accessioned
2022-12-16T09:56:26Z
Availability Date
dc.date.available
2022-12-16T09:56:26Z
Release
dc.date.issued
2022
Issn
dc.identifier.issn
2676-9816
Issn
dc.identifier.issn
2060-0437
uri
dc.identifier.uri
http://hdl.handle.net/20.500.12944/19137
Abstract
dc.description.abstract
We interact nowadays through the internet in many different ways, we are socially connected to this network. Of course, this has its dangers, as many individuals or groups operating illegally also have access to these opportunities and use them to support their own activities. Online gaming is based on the hobby of many people including terrorists: to connect and play together online. In the world of online video games, there have been several cases of terrorists or organised criminal group members usingdata game software to achieve their own ends. Therefore, defence organisations have been monitoring this unconventional world for more than a decade. It is worth examining exactly how terrorist organisations can exploit this form of entertainment. The information society has brought with it a proliferation of video games, which has led to a significant acceleration in communication.This study examines how different terrorist organisations or organised criminal groups use online video games to communicate. We will examine how they can exchangeinformation, organise different activities, disseminate their propaganda and recruit. This article focuses on video games that can be played online and are mainly publiclyavailable, as these are the programs that can be quickly accessed by the web and many other players. We are not dealing with games with single player only mode, as it would require a completely different way of analysis, and in online video games the communication factor is one of the primary factors in their use.
Language
dc.language
en
Rent
dc.publisher
Ludovika Egyetemi Kiadó
Keywords
dc.subject
video games
Keywords
dc.subject
online jihad
Keywords
dc.subject
online gaming
Keywords
dc.subject
ISIS
Keywords
dc.subject
terrorism
Title
dc.title
Digital Terrorism: Communication hrough Online Video Games
Type
dc.type
folyóiratcikk
Date Change
dc.date.updated
2022-12-15T13:54:20Z
Version
dc.description.version
kiadói

dc.rights.accessRights
nyílt hozzáférésű
Doi ID
dc.identifier.doi
10.32563/hsz.2022.3.12
Discipline Discipline +
dc.subject.discipline
Műszaki tudományok

dc.subject.sciencebranch
Műszaki tudományok/Katonai műszaki tudományok
MTMT ID
dc.identifier.mtmt
33340922

dc.identifier.journalTitle
Hadtudományi Szemle

dc.identifier.journalVolume
15

dc.identifier.journalIssueNumber
3
Scope
dc.format.page
183-195

dc.identifier.journalAbbreviatedTitle
Hadtudományi Szemle
Place of publication
dc.publisher.place
Budapest
Author institution
dc.contributor.department
Lőrincz Lajos Közigazgatási Jogi Tanszék
Author institution
dc.contributor.department
Lőrincz Lajos Közigazgatási Jogi Tanszék
Author institution
dc.contributor.department
Hadtudományi és Honvédtisztképző Kar
Author institution
dc.contributor.department
Hadtudományi Doktori Iskola


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